Euan Hughes
(pronounced "you-win" 😎)

MASc Candidate in Computer Graphics @ ÉTS

euan.hughes.1@ens.etsmtl.ca·wantonsushi·linkedin.com/in/euan-hughes·CV (PDF)

Last updated

About

I am a MASc candidate in computer graphics at ÉTS under the supervision of Prof. Adrien Gruson and Prof. Eric Paquette.

I am interested in all things rendering! In particular:

  • Production rendering
  • Light transport algorithms
  • High performance graphics
  • Sampling

In my free time, I am currently working on my own "production-style" renderer.

Publications

Deep Residual Combiner teaser
Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated Pixel Estimates
Computer Graphics Forum (Eurographics 2026)
Weijie Zhou, Euan Hughes, Toshiya Hachisuka

Projects

render coming soon

A production-style Monte Carlo renderer written from scratch in C++20.

Stone skipping physics simulation

An interactive, real-time, physically-based simulation of a stone skipping on a water surface.

Metropolis Light Transport visualizer

An interactive, real-time, in-browser visualization of Metropolis Light Transport.

Competition-winning render

A from-scratch rendering research playground for prototyping advanced rendering algorithms.

Differentiable 3D Gaussian volumetric pathtracer

A differentiable volumetric path tracer using 3D Gaussians in a faithful radiative-transfer formulation.