MASc Candidate in Computer Graphics @ ÉTS
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I am a MASc candidate in computer graphics at ÉTS under the supervision of Prof. Adrien Gruson and Prof. Eric Paquette.
I am interested in all things rendering! In particular:
In my free time, I am currently working on my own Blender compatible production renderer.
A production-style Monte Carlo renderer written from scratch in C++20.
An interactive, real-time, physically-based simulation of a stone skipping on a water surface.
An interactive, real-time, in-browser visualization of Metropolis Light Transport.
A from-scratch rendering research playground for prototyping advanced rendering algorithms.
A differentiable volumetric path tracer using 3D Gaussians in a faithful radiative-transfer formulation.
Supervisor: Prof. Toshiya Hachisuka
Supervisors: Prof. Adrien Gruson and Prof. Eric Paquette
Eurographics 2026 · doi:10.1111/cgf.70358
Weijie Zhou, Euan Hughes, Toshiya Hachisuka
Languages: C++ (11–20), C, CUDA, Python, JavaScript
Graphics: OptiX, Vulkan, WebGL2, Embree, OSL, OpenVDB, MaterialX, OpenPBR, OIDN
Tools: Git, Profiling, PyTorch, Blender